Saturday, September 30, 2017

Who's the Boss?

So, it's here again ... Autumn! Although, it doesn't feel like it temperature wise. You could probably get away with wearing a t-shirt or light coat. For a about a week, we didn't use a fan during the night at Aris HQ, but now it's on set to night mode. This enables a gentle sweep of air to keep the room cool without adding too much disturbance to relaxation and sleep. πŸ’€

In preparation for the cold and flu season, I've started to stock up on the appropriate medication. 😷This should last for a while unless the heavy colds persist, then I'll get some more. The cold and flu relief are favoured more, as the hot drink really helps sooth a sore throat as well. 😊
There is no LEGO related section this month. I've been spending more time doing game development, if only in small sections over a weekend. So, it nothing has been abandoned and do expect some sections to be semi-regular at times. πŸ˜‰

GameDev :: ( PC | Shooter - 16 Degrees )
Over the last few weeks I have been working on the end of level enemy bosses. Each one looks different and is surrounded by enemy scout ships, which must be destroyed finally, before the boss. I am hoping to have each one moving in some way or another with a missile or orb homing in on the player.
Not only have I been working on the end of level bosses, but also little touches like enemy thrust trails like the players, but in blue. It looks much better than a static graphic behind the moving object and a bit more realistic.
I think over the next few months, the game is going to really pull together. The scrolling background will change, but only towards the end of the project. As with the current design and build, everything is subject to change. πŸ˜‰

And finally ...





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